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3 company of heroes 2 image
3 company of heroes 2 image









When I wasn’t marshalling anti-armor squads to disable the enemy’s Panzer tanks, I was building M4A1 Shermans to flank up the vacant fields on the right side of the map. What started as a tense bid to control strategic resource points quickly became an explosive tug-of-war. Forces (the more offensive/agile faction), which left my opponent to play as the Wehrmacht (the more defensive group, considering that Germany was well-entrenched in Italy by the time Allied forces arrived). The battle took place on an Italian map called Torrente, a small arena with a dense urban center surrounded by open farmland. It ages well.”ĭuring a recent hands-on demo with Company of Heroes 3’s multiplayer pre-alpha, I played a 2v2 skirmish match with a Relic designer (against another Relic employee and his AI teammate). Quite a few people tell me they’ll always have a space on their shelf for it. “Our game has a unique formula,” gameplay designer Matt Philip said. 30 - still feels like the chaotic, exciting fireworks display I remember from the first two entries.

3 company of heroes 2 image

An early access phase has allowed Relic to test the waters with its more modern sensibilities.įor all of its timely trappings on the single-player side, though, Company of Heroes 3’s multiplayer - which launches in pre-alpha on Nov. It’s an accessibility option that Company of Heroes fans may have scoffed at in 2006. This encourages newcomers to slow things down during heated moments. Secondly, it allows players to pause the action - and queue up commands - during single-player battles. For one, the campaign now features a turn-based overworld map, a la Total War or XCOM, lending a strategy layer to its famed tactical skirmishes.

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Relic released COH3 in a “pre-alpha” phase last summer for good reason: It breaks from series tradition in big ways. We recognize that with RTS games, when you come out, you have to be innovative and you have to be fully polished.” But of course, we’re also trying to expand the audience a bit. “With Company of Heroes 3, what we’re trying to do is bring back anyone who’s ever played a Company of Heroes game. “There’s no doubt that there are ebbs and flows in any genre,” David Littman, executive producer at Relic, told me. Developer Relic Entertainment released a playable pre-alpha preview of Company of Heroes 3 in July, a shade more than eight years after Company of Heroes 2.

3 company of heroes 2 image 3 company of heroes 2 image

It’s poetic then that Company of Heroes, widely considered to be one of the best RTS franchises ever made, is re-emerging now. With the resounding success of Age of Empires IV just a couple of months ago, it’s safe to say that RTS games have been building toward something of a moment. Survival sims, zombie games, and stealth titles have all borrowed from real-time strategy to make something wholly new, with throwbacks and remasters garnering widespread acclaim. But while the RTS scene has become more fragmented and eclectic, it has also become more flexible and refined. It’s tempting to say that the genre “died” in the years following Blizzard’s sequel, with shrinking sales and dwindling esports interest. It was a period marked by robust multiplayer offerings and big-budget campaigns, beginning - although there is some dispute - with Age of Empires in 1997, and culminating with the release of Starcraft 2: Wings of Liberty in 2010. In 2006, Company of Heroes was released during the golden age of real-time strategy games.









3 company of heroes 2 image